
But if you fail a Save, your offence may well be moot. You said that offense in more important than defense in this game. Fort/Will targetting Spells/Su/Poison (including CON/WIS). Reflex-targetting Spells/Su/Poison and +6 vs. I just don't think you will convince anybody that Dwarves suck, what with +5 vs. While non-Martial Dwarves get Battleaxe, Warhammer, and (x4 Crit) Heavy Picks. Crit Confirm, also stacking with the +2 from the mentioned Vital Guard armor modification whose movement penalty Dwarvers are immune to, for net +4 vs. Plus the 'Double' Waraxe (not Double Weapon, just gets +1 to-hit after 1st hit in Cleave/Grt Cleave, which Dwarves coincidentally have some great Feats for: removing the adjacency restriction), plus Longhammers for 2d6 Reach love, the Ugrosh if you want to 2WF, and the Boulder Helmet (for when you want an extra +2 on a last-ditch crucial Bullrush, plus a +2 AC vs.

While everybody else can convince themselves that Bastard Swords aren't worth the Feat, Dwarven Warriors get it for free. Quote: Dwarves lost EWP with dwarven weapons
